SLight
Index
Properties Index
Properties
Enabled
bool Enabled get set
Enable/Disable this light.
Space.Host.ExecutingObject.Light.Enabled = false--the below script will make the object Enable/Disable it's Light component
--[Add "light" reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
light = Space.Host.GetReference("light").Light
OnClick = function()
light.Enabled = not light.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Range
float Range get set
Get/Set the effective range of the light source.
SpotAngle
float SpotAngle get set
The angle of the light's spotlight cone in degrees.
Intensity
float Intensity get set
Property Description
Color
SVector Color get set
Get/Set the color of the light.
Type
int Type get set
Get/Set the type of light this source is. 0 = Directional, 1 = Point, 2 = Spot, 3 = Area.
GameObject
SGameObject GameObject get
Property Description
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