SParticle

Index

Properties Index

Property

SVector position get set

SVector velocity get set

SVector totalVelocity get

float remainingLifetime get set

float startLifetime get set

SColor startColor get set

uint randomSeed get set

SVector axisOfRotation get set

float startSize get set

SVector startSize3D get set

float rotation get set

SVector rotation3D get set

float angularVelocity get set

SVector angularVelocity3D get set

Properties

position

SVector position get set

The position of the particle.

velocity

SVector velocity get set

The velocity of the particle.

animatedVelocity

SVector animatedVelocity get

The animated velocity of the particle.

totalVelocity

SVector totalVelocity get

The total velocity of the particle.

remainingLifetime

float remainingLifetime get set

The remaining lifetime of the particle.

startLifetime

float startLifetime get set

The starting lifetime of the particle.

startColor

SColor startColor get set

The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.

randomSeed

uint randomSeed get set

The random seed of the particle.

axisOfRotation

SVector axisOfRotation get set

Mesh particles rotate around this axis.

startSize

float startSize get set

The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.

startSize3D

SVector startSize3D get set

The initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.

rotation

float rotation get set

The rotation of the particle.

rotation3D

SVector rotation3D get set

The 3D rotation of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] rotation3D= FirstParticle.rotation3D

end

this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)

angularVelocity

float angularVelocity get set

The angular velocity of the particle.

angularVelocity3D

SVector angularVelocity3D get set

The 3D angular velocity of the particle.

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