SRenderSettings
Index
Functions Index
void SetGlobalShaderTexture (string name, SResource dir)
void SetGlobalShaderFloat (string name, float dir)
void SetGlobalShaderColor (string name, SColor dir)
void SetGlobalShaderVector (string name, SVector dir)
Properties Index
int DefaultReflectionResolution get set
SMaterial Skybox get set
float FlareFadeSpeed get set
float FlareStrength get set
float HaloStrength get set
int ReflectionBounces get set
float ReflectionIntensity get set
SColor SubtractiveShadowColor get set
float AmbientIntensity get set
SColor AmbientLight get set
SColor AmbientGroundColor get set
SColor AmbientEquatorColor get set
SColor AmbientSkyColor get set
SAmbientMode AmbientMode get set
float FogEndDistance get set
float FogStartDistance get set
float FogDensity get set
SColor FogColor get set
SFogMode FogMode get set
bool Fog get set
float AmbientSkyboxAmount get set
SDefaultReflectionMode DefaultReflectionMode get set
Functions
SetGlobalShaderTexture
void SetGlobalShaderTexture (string name, SResource dir)
Set a global texture property.
SetGlobalShaderFloat
void SetGlobalShaderFloat (string name, float dir)
Set a global float property for all shaders.
SetGlobalShaderColor
void SetGlobalShaderColor (string name, SColor dir)
Set a global color property for all shaders.
SetGlobalShaderVector
void SetGlobalShaderVector (string name, SVector dir)
Set a global color property for all shaders.
Properties
DefaultReflectionResolution
int DefaultReflectionResolution get set
Cubemap resolution for default reflection.
Skybox
SMaterial Skybox get set
The global skybox to use.
FlareFadeSpeed
float FlareFadeSpeed get set
The fade speed of all flares in the Scene.
FlareStrength
float FlareStrength get set
The intensity of all flares in the Scene.
HaloStrength
float HaloStrength get set
Size of the light halos.
ReflectionBounces
int ReflectionBounces get set
The number of times a reflection includes other reflections.
ReflectionIntensity
float ReflectionIntensity get set
How much the skybox / custom cubemap reflection affects the Scene.
SubtractiveShadowColor
SColor SubtractiveShadowColor get set
The color used for the sun shadows in the Subtractive lightmode.
AmbientIntensity
float AmbientIntensity get set
How much the light from the Ambient Source affects the Scene.
AmbientLight
SColor AmbientLight get set
Flat ambient lighting color.
AmbientGroundColor
SColor AmbientGroundColor get set
Ambient lighting coming from below.
AmbientEquatorColor
SColor AmbientEquatorColor get set
Ambient lighting coming from the sides.
AmbientSkyColor
SColor AmbientSkyColor get set
Ambient lighting coming from above.
AmbientMode
int AmbientMode get set
Ambient lighting mode. Skybox = 1. Trilight = 2. Flat = 3. Custom = 4.
FogEndDistance
float FogEndDistance get set
The ending distance of linear fog.
FogStartDistance
float FogStartDistance get set
The starting distance of linear fog.
FogDensity
float FogDensity get set
The density of the exponential fog.
FogColor
SColor FogColor get set
The color of the fog.
FogMode
int FogMode get set
Ambient lighting mode. Linear = 1. Exponential = 2. ExponentialSquared = 3.
Fog
bool Fog get set
Whether Fog is enabled
AmbientSkyboxAmount
float AmbientSkyboxAmount get set
How much the light from the Ambient Source affects the Scene.
DefaultReflectionMode
int DefaultReflectionMode get set
Ambient lighting mode. Skybox = 0. Custom = 1.
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