bool Enabled get
set
Enable or disable post effect volume.
bool IsGlobal get
set
Should this volume be applied to the whole scene?
float? BlendDistance get
set
The outer distance to start blending from. A value of 0 means no blending and the volume overrides will be applied immediately upon entry.
float?? Weight get
set
The total weight of this volume in the scene. 0 means it won't do anything, 1 means full effect.
float Priority get
set
The volume priority in the stack. Higher number means higher priority. Negative values are supported.
SGameObject GameObject get
Property Description
Property Name |
---|
bool Enabled get
set
bool IsGlobal get
set
float? BlendDistance get
set
float?? Weight get
set
float Priority get
set
SGameObject GameObject get