object GetVariable (string name)
Return the object of the variable.
void SetVariable (string name, DynValue property, bool persistent=false)
Set properties to variable.
bool Enabled get
set
Is the ScriptingData component Enabled?
string[] Variables get
Property Description
string ComponentName get
The name of this component.
SGameObject GameObject get
Property Description
Function Name |
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Property Name |
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Parameter | Type | Description |
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Parameter | Type | Description |
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object GetVariable (string name)
void SetVariable (string name, DynValue property, bool persistent=false)
bool Enabled get
set
string[] Variables get
string ComponentName get
SGameObject GameObject get