SAudioReactiveMaterial
Index
Properties Index
Properties
Enabled
bool Enabled get
set
Returns true if the Audio Reactive Material Enabled.
Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Target
SMaterial Target get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterial
OriginalMaterial
SMaterial OriginalMaterial get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterial
TargetMaterial
SMaterial TargetMaterial get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterial
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject