void RenderProbe ()
Refreshes the probe's cubemap.
SVector Center get
set
The center of the box area in which reflections will be applied to the objects. Measured in the probe's local space.
SVector Size get
set
The size of the box area in which reflections will be applied to the objects. Measured in the probe's local space.
SGameObject GameObject get
Property Description
Function Name |
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Property Name |
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void RenderProbe ()
SVector Center get
set
SVector Size get
set
SGameObject GameObject get