bool IsRootCanvas get
The avoidance radius for the agent.
float ScaleFactor get
set
Scales all UI elements in the Canvas by this factor.
float ReferencePixelsPerUnit get
set
If a sprite has this "Pixels Per Unit" setting, then one pixel in the sprite will cover one unit in the UI.
bool PixelPerfect get
set
Should the UI be rendered without antialiasing for precision?
float PlaneDistance get
set
The distance at which the UI plane should be placed in front of the camera.
int SortingOrder get
set
Canvas' order within a sorting layer.
int TargetDisplay get
set
For Overlay mode, display index on which the UI canvas will appear.
float NormalizedSortingGridSize get
set
The normalized grid size that the canvas will split the renderable area into.
SGameObject GameObject get
Property Description
Property Name |
---|
bool IsRootCanvas get
float ScaleFactor get
set
float ReferencePixelsPerUnit get
set
bool PixelPerfect get
set
float PlaneDistance get
set
int SortingOrder get
set
int TargetDisplay get
set
float NormalizedSortingGridSize get
set
SGameObject GameObject get