SAudioReactiveParticleSystem
Index
Properties Index
Properties
Enabled
bool Enabled get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true
--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Target
SGameObject Target get
set
Property Description
targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.Target
Position
bool Position get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Position = true
MinPosition
SVector MinPosition get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)
MaxPosition
SVector MaxPosition get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)
Rotation
bool Rotation get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = true
MinRotation
SVector MinRotation get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)
MaxRotation
SVector MaxRotation get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)
Scale
bool Scale get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = true
MinScale
SVector MinScale get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)
MaxScale
SVector MaxScale get
set
Property Description
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject