bool StoreCustomData (string data)
Updates the inventory items custom data, and requests a synchronisation with the inventory server. It may not update on the server immediately, but all local calls will reflect the new data. Note: this request can be rate limited and should only be called from a user initiated action (such as clicking a button). Updates to custom data must not be initiated on a timer or regular automatic event. Access to this function can be blacklisted to specific creators if abused.
void Use ()
Player will 'Use' this item. (White-label only)
void Delete ()
Player will 'Delete' this item. (White-label only)
long MasterID get
The master ID for this item - also known as the Curator ID or Item ID, this is the ID for the master item from which this copy exists.
long PlayerItemID get
The instance ID for this item - this is guaranteed to be unique per inventory item
string Name get
Returns the name of the inventory item
string Description get
Returns the registered description of the inventory item in the users locale
string Brand get
Returns brand information about the item
string CustomData get
Returns any custom data associated with this item, typically used for 'game' items
Function Name |
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Property Name |
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Parameter | Type | Description |
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bool StoreCustomData (string data)
void Use ()
void Delete ()
long MasterID get
long PlayerItemID get
string Name get
string Description get
string Brand get
string CustomData get