SCommandBuffer
DrawRenderer
void DrawRenderer (SRenderer renderer, SMaterial material)
Add a "draw renderer" command.
commandbuffer=Space.PostFX.CreateCommandBuffer()
mat=Space.Resources[1]
cube=Space.Host.GetReference("Cube")
commandbuffer.DrawRenderer(cube.Renderer,mat.AsMaterial)
Space.PostFX.AddCommandBufferToCamera(commandbuffer)
Blit
void Blit (SMaterial mat)
Add a "bit into a render texture" command.
commandbuffer=Space.PostFX.CreateCommandBuffer()
mat=Space.Resources[1]
commandbuffer.Blit(mat.AsMaterial)
Space.PostFX.AddCommandBufferToCamera(commandbuffer)