void ForceSetOwner (int newOwner, int vehicleId)
Force player of the id owned this vehicle, but only between this spawned vehicle. But it seems the new owner can’t drive on this vehicle.
void ForceActivate ()
Force player drive on this vehicle
void ForceDeactivate ()
Force player out of the vehicle.
void SuppressTimeout ()
Disable the vehicle automatic respawn
void OverrideOnClick (Closure onClick)
Add onClick method to this vehicle,onClick have to be a closure.
float VerticalInput get
set
Force vertical offset value, it would be added to vertical control and never set to zero.
float HorizontalInput get
set
Force horizontal offset value, it would be added to horizontal control and never set to zero.
float StrafeInput get
set
Force strafe offset value,it would be added to strafe control and never set to zero.
float DepthInput get
set
Force depth offset value, it would be added to depth control and never set to zero.
bool IgnoreUserInput get
set
If this option is enabled, user input would be ignored until disable this.
SAvatar Driver get
Get the player avatar component.
SGameObject GameObject get
Returns the GameObject of this Vehicle component.
Function Name |
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Property Name |
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Parameter | Type | Description |
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Parameter | Type | Description |
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void ForceSetOwner (int newOwner, int vehicleId)
void ForceActivate ()
void ForceDeactivate ()
void SuppressTimeout ()
void OverrideOnClick (Closure onClick)
float VerticalInput get
set
float HorizontalInput get
set
float StrafeInput get
set
float DepthInput get
set
bool IgnoreUserInput get
set
SAvatar Driver get
SGameObject GameObject get