void Play ()
Instantiates a Playable using the provided PlayableAsset and starts playback.
void Stop ()
Stop playback of the current Playable and destroys the corresponding graph.
void Pause ()
Pause playback of the currently running playable.
void Resume ()
Resume playing a paused playable.
int State get
The current playing state of the component.
double Time get
set
The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.
double InitialTime get
set
The time at which the Playable should start when first played.
double Duration get
The duration of the Playable in seconds.
SGameObject GameObject get
Property Description
Function Name |
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Property Name |
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void Play ()
void Stop ()
void Pause ()
void Resume ()
int State get
double Time get
set
double InitialTime get
set
double Duration get
SGameObject GameObject get