int ConnectedAvatars get
Returns the number of Avatars connected to the region.
Table Avatars get
Returns a table of SAvatar objects currently in the region
Table Cells get
Returns a table of SCell objects. (Not all cells are available at all times, a client on this server must be within 384m of a cell in order for it to exist.)
Parcels get
Access to the SParcelManager class.
int ConnectedAvatars get
Table Avatars get
Table Cells get
SParcelManager Parcels get
numOfAvatars = Space.Scene.ConnectedAvatarsfunction OnAvatarJoin(id)
local numOfAvatars = Space.Scene.ConnectedAvatars
Space.Log("Avatar with ID " .. id .. "has joined")
Space.Log("Number of avatars connected: " .. numOfAvatars)
endcurrentAvatars = Space.Scene.AvatarscellsTable = Space.Scene.CellsSpace.Scene.Parcels