override string ToString ()
Returns this SJointMotor's properties as a string
static SJointMotor New (float targetVelocity, float force, bool freeSpin)
Creates a new SJointMotor with the given targetVelocity, force, freeSpin.
float TargetVelocityget
The motor will apply a force up to force to achieve targetVelocity.
float Forceget
The motor will apply a force.
bool FreeSpinget
If freeSpin is enabled the motor will only accelerate but never slow down.
override string ToString ()
static SJointMotor New (float targetVelocity, float force, bool freeSpin)
float TargetVelocity get
float Force get
bool FreeSpin get
MotorString = Space.Host.ExecutingObject.HingeJoint.Motor.ToString()--the below script will make a UI Text element display this GameObjects Hinge Joint Motor properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnUpdateFunction()
motor = hingejoint.Motor
text.Text = motor.ToString()
end
thisObject.OnUpdate(OnUpdateFunction)Motor= Space.Host.ExecutingObject.HingeJoint.Motor.New(1,2,true)--the below script will change all Hinge Joint Motor properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnClickFunction()
motor = hingejoint.Motor
hingejoint.Motor = motor.New(0,0,false)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity--the below script will make a slider change a Hinge Joint Motor TargetVelocity property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
motor = hingejoint.Motor
motor.TargetVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Motor = motor
end
slider.OnValueChanged(OVC)MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force --the below script will make a slider change a Hinge Joint Motor Force property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
motor = hingejoint.Motor
motor.Force = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Motor = motor
end
slider.OnValueChanged(OVC)MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin--the below script will toggle Hinge Joint Motor FreeSpin property
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnClickFunction()
motor = hingejoint.Motor
motor.FreeSpin = not motor.FreeSpin
hingejoint.Motor = motor
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClickFunction)