bool Enabled get set
Returns true if the Audio Reactive Material Enabled.
Target get set
Property Description
OriginalMaterial get set
Property Description
TargetMaterial get set
Property Description
GameObject get
Returns a reference to the GameObject of this component.
bool Enabled get set
SMaterial Target get set
SMaterial OriginalMaterial get set
SMaterial TargetMaterial get set
Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterialSpace.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterialSpace.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterialtheGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject