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SAudioReactiveMaterial

Index

Properties Index

Property Name

Properties

Enabled

bool Enabled get set

Returns true if the Audio Reactive Material Enabled.

Target

Target get set

Property Description

OriginalMaterial

OriginalMaterial get set

Property Description

TargetMaterial

TargetMaterial get set

Property Description

GameObject

GameObject get

Returns a reference to the GameObject of this component.

bool Enabled get set

SMaterial Target get set

SMaterial OriginalMaterial get set

SMaterial TargetMaterial get set

SMaterial
SMaterial
SMaterial
SGameObject
Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterial
Space.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterial
Space.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterial
theGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject