string Name get
Returns the name of the resource as entered in the scripting runtime
string Type get
Returns the type of the resource as a string
string AsText get
Converts the resource's type from SResource type to string
AsGameObject get
Property Description
AsMaterial get
Converts the resource's type from SResource to SMaterial
float TextureWidth get
Returns the Texture Width of this resource
float TextureHeight get
Returns the Texture Height of this resource
string Name get
string Type get
string AsText get
SGameObject AsGameObject get
SMaterial AsMaterial get
float TextureWidth get
float TextureHeight get
ResourceName = Space.Resources[1].Name--the below script will search through the Scripting Runtime's resources
--and return the first instance of an Animation Clip
--[You need to add a few resources to the scripting runtime and make one of them an animation]
resources = Space.Resources
for i = 1, #resources do
if resources[i].Type == "AnimationClip" then
Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name)
break
end
endResourceType = Space.GetResource("Resource Name").Type--the below script will search through the Scripting Runtime's resources
--and return the first instance of an Animation Clip
--[You need to add a few resources to the scripting runtime and make one of them an animation]
resources = Space.Resources
for i = 1, #resources do
if resources[i].Type == "AnimationClip" then
Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name)
break
end
endText = Space.GetResource("Resource Name").AsTextGameObject = Space.GetResource("Resource Name").AsGameObjectMaterial = Space.GetResource("Resource Name").AsMaterialTextureWidth = Space.GetResource("Resource Name").TextureWidthTextureHeight = Space.GetResource("Resource Name").TextureHeight