void LoadOutfit (int outfitID)
Changes the current Avatar's outfit to outfitID. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.
void ResetOutfit ()
Changes the current Avatar's outfit and resets it to outfitID 0. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.
void ResetOutfitToTemplate (int outfitID)
Changes the current Avatar's outfit to outfitID only if the player running this code already owns that outfit. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.
float GetSlider (int slider)
Return the value of Appearance Sliders.
float GetHeight ()
Return height of avatar.
GetSkinTone ()
Return skin tone of avatar.
GetEyeTone ()
Return eye tone of avatar.
long OutfitID get
Return the current outfit id.
Skeleton get
Return the GameObject of avatar skeleton.
bool Loaded get
Returns true if the avatar is full loaded.
GameObject get
Property Description
void LoadOutfit (int outfitID)
void ResetOutfit ()
void ResetOutfitToTemplate (int outfitID)
float GetSlider (SAppearanceSlider slider)
float GetHeight ()
SColor GetSkinTone ()
SColor GetEyeTone ()
long OutfitID get
SGameObject Skeleton get
bool Loaded get
SGameObject GameObject get
slider
int
1= Asian, 2= European, 3= African, 4= FaceShape, 5= FaceWidth, 6= FaceLength, 7= ForeheadShape, 8= ForeheadDepth, 9= CheekHeight, 10= CheekWidth, 11= JawShape, 12= JawWidth, 13= JawHeight, 14= EyebrowHeight, 15= EyebrowDepth, 16= EyeHeight, 17= EyeSpacing, 18= EyeSize, 19= EyeWidth, 20= EyeballSize, 21= EyeInside, 22= EyeOutside, 23= EyelashLength, 24= NoseWidth, 25= NoseDepth, 26= NoseHeight, 27= NoseShape, 28= NoseTipShape, 29= NostrilWidth, 30= MouthWidth, 31= MouthHeight, 32= MouthDepth, 33= UpperLipWidth, 34= UpperLipThickness, 35= LowerLipWidth, 36= LowerLipThickness, 37= Smile, 38= EarHeight, 39= EarWidth, 40= Earlobe, 41= EarShape, 42= Muscular, 43= Toned, 44= Grand, 45= Lean, 46= SkullHeight, 47= SkullWidth, 48= SkullDepth, 49= NeckThickness, 50= ShoulderThickness, 51= UpperArmThickness, 52= ForearmThickness, 53= WristSize, 54= ElbowThin, 55= HandThickness, 56= HandTone, 57= FingerWidth, 58= BustProximity, 59= BustSize, 60= ChestDepth, 61= PectoralSize, 62= PectoralHeight, 63= AbdomenMiddle, 64= AbdomenDepth, 65= WaistWidth, 66= HipSize, 67= GlutesSize, 68= GlutesHeight, 69= LoveHandles, 70= ThighSize, 71= KneeTone, 72= ShinSize, 73= AnkleTone, 74= FootThickness, 75= FootTone, 76= ToeWidth, 77= HeadSize, 78= NeckSize, 79= ShoulderSize, 80= UpperArmSize, 81= ForearmSize, 82= HandSize, 83= SpineSize, 84= ChestSize, 85= UpperLegSize, 86= LowerLegSize, 87= FeetSize, 88= ToesSize, 89= HeadPosition, 90= NeckLength, 91= ForearmLength, 92= HandPosition, 93= SpineLength, 94= ChestLength, 95= UpperLegLength, 96= LowerLegLength, 97= FeetLength, 98= ToesLength, 99= ShoulderHeight, 100= ShoulderWidth, 101= FeetFloorOffset
Space.Host.ExecutingObject.AvatarAppearance.LoadOutfit(160)--this script toggles between 3 different outfits when NPC Statue object is clicked
--[Object needs to have an NPC Statue component]
outfits = {4134388, 4134385, 4134386}
currentOutfit = 0
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if currentOutfit == #outfits then
currentOutfit = 1
else
currentOutfit = currentOutfit + 1
end
thisObject.AvatarAppearance.LoadOutfit(outfits[currentOutfit])
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)Space.Host.ExecutingObject.AvatarAppearance.ResetOutfit()--this script makes a UIButton reset an NPC statue outfit when clicked
--[UIButton object needs to be linked in scripting runtime references with name "button1"]
--[Object needs to have an NPC Statue component]
thisObject = Space.Host.ExecutingObject
refButton = Space.Host.GetReference("button1")
function OnClickFunction()
thisObject.AvatarAppearance.ResetOutfit()
end
refButton.UIButton.OnClick(OnClickFunction)Space.Host.ExecutingObject.AvatarAppearance.ResetOutfitToTemplate(10001)--this script toggles between 3 different outfits when NPC Statue object is clicked
--[Object needs to have an NPC Statue component]
--For this function, the player needs to own this outfit. Use LoadOutfit if player might not own it
outfits = {4134388, 4134385, 4134386}
currentOutfit = 0
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if currentOutfit == #outfits then
currentOutfit = 1
else
currentOutfit = currentOutfit + 1
end
thisObject.AvatarAppearance.ResetOutfitToTemplate(outfits[currentOutfit])
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)FaceLength = Space.Host.ExecutingObject.AvatarAppearance.GetSlider(AppearanceSlider.FaceLength)--this script updates a UIText with the current Face Length of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetSlider(AppearanceSlider.FaceLength)
end
thisObject.OnUpdate(OnUpdateFunction)height = Space.Host.ExecutingObject.AvatarAppearance.GetHeight()--this script updates a UIText with the height of this NPC statue
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetHeight()
end
thisObject.OnUpdate(OnUpdateFunction)SkinTone = Space.Host.ExecutingObject.AvatarAppearance.GetSkinTone()--this script updates a UIText with the current Skin Tone of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetSkinTone().ToString()
end
thisObject.OnUpdate(OnUpdateFunction) EyeTone = Space.Host.ExecutingObject.AvatarAppearance.GetEyeTone()--this script updates a UIText with the current Eye Tone of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetEyeTone().ToString()
end
thisObject.OnUpdate(OnUpdateFunction)outfitID= Space.Host.ExecutingObject.AvatarAppearance.OutfitID--this script updates a UIText with the current outfit ID of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.GameObject.AvatarAppearance.OutfitID
end
thisObject.OnUpdate(OnUpdateFunction)playerSkeleton = Space.Host.ExecutingObject.AvatarAppearance.SkeletonisLoaded= Space.Host.ExecutingObject.AvatarAppearance.Loaded--this script updates a UIText with the loading status of the npc
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.Loaded
end
thisObject.OnUpdate(OnUpdateFunction) npcGameObject = Space.Host.ExecutingObject.AvatarAppearance.GameObject