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SAvatarAppearance

Index

Functions Index

Function Name

Properties Index

Property Name

Functions

LoadOutfit

void LoadOutfit (int outfitID)

Changes the current Avatar's outfit to outfitID. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.

Parameter
Type
Description

ResetOutfit

void ResetOutfit ()

Changes the current Avatar's outfit and resets it to outfitID 0. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.

ResetOutfitToTemplate

void ResetOutfitToTemplate (int outfitID)

Changes the current Avatar's outfit to outfitID only if the player running this code already owns that outfit. For a player Avatar, this only works on white-label grid. For NPC avatars, this works on all grids.

Parameter
Type
Description

GetSlider

float GetSlider (int slider)

Return the value of Appearance Sliders.

Parameter
Type
Description

GetHeight

float GetHeight ()

Return height of avatar.

GetSkinTone

GetSkinTone ()

Return skin tone of avatar.

GetEyeTone

GetEyeTone ()

Return eye tone of avatar.

Properties

OutfitID

long OutfitID get

Return the current outfit id.

Skeleton

Skeleton get

Return the GameObject of avatar skeleton.

Loaded

bool Loaded get

Returns true if the avatar is full loaded.

GameObject

GameObject get

Property Description

void LoadOutfit (int outfitID)

void ResetOutfit ()

void ResetOutfitToTemplate (int outfitID)

float GetSlider (SAppearanceSlider slider)

float GetHeight ()

SColor GetSkinTone ()

SColor GetEyeTone ()

long OutfitID get

SGameObject Skeleton get

bool Loaded get

SGameObject GameObject get

slider

int

1= Asian, 2= European, 3= African, 4= FaceShape, 5= FaceWidth, 6= FaceLength, 7= ForeheadShape, 8= ForeheadDepth, 9= CheekHeight, 10= CheekWidth, 11= JawShape, 12= JawWidth, 13= JawHeight, 14= EyebrowHeight, 15= EyebrowDepth, 16= EyeHeight, 17= EyeSpacing, 18= EyeSize, 19= EyeWidth, 20= EyeballSize, 21= EyeInside, 22= EyeOutside, 23= EyelashLength, 24= NoseWidth, 25= NoseDepth, 26= NoseHeight, 27= NoseShape, 28= NoseTipShape, 29= NostrilWidth, 30= MouthWidth, 31= MouthHeight, 32= MouthDepth, 33= UpperLipWidth, 34= UpperLipThickness, 35= LowerLipWidth, 36= LowerLipThickness, 37= Smile, 38= EarHeight, 39= EarWidth, 40= Earlobe, 41= EarShape, 42= Muscular, 43= Toned, 44= Grand, 45= Lean, 46= SkullHeight, 47= SkullWidth, 48= SkullDepth, 49= NeckThickness, 50= ShoulderThickness, 51= UpperArmThickness, 52= ForearmThickness, 53= WristSize, 54= ElbowThin, 55= HandThickness, 56= HandTone, 57= FingerWidth, 58= BustProximity, 59= BustSize, 60= ChestDepth, 61= PectoralSize, 62= PectoralHeight, 63= AbdomenMiddle, 64= AbdomenDepth, 65= WaistWidth, 66= HipSize, 67= GlutesSize, 68= GlutesHeight, 69= LoveHandles, 70= ThighSize, 71= KneeTone, 72= ShinSize, 73= AnkleTone, 74= FootThickness, 75= FootTone, 76= ToeWidth, 77= HeadSize, 78= NeckSize, 79= ShoulderSize, 80= UpperArmSize, 81= ForearmSize, 82= HandSize, 83= SpineSize, 84= ChestSize, 85= UpperLegSize, 86= LowerLegSize, 87= FeetSize, 88= ToesSize, 89= HeadPosition, 90= NeckLength, 91= ForearmLength, 92= HandPosition, 93= SpineLength, 94= ChestLength, 95= UpperLegLength, 96= LowerLegLength, 97= FeetLength, 98= ToesLength, 99= ShoulderHeight, 100= ShoulderWidth, 101= FeetFloorOffset

SColor
SColor
SGameObject
SGameObject
Space.Host.ExecutingObject.AvatarAppearance.LoadOutfit(160)
--this script toggles between 3 different outfits when NPC Statue object is clicked
--[Object needs to have an NPC Statue component]

outfits = {4134388, 4134385, 4134386}
currentOutfit = 0
thisObject = Space.Host.ExecutingObject


function OnClickFunction()
  if currentOutfit == #outfits then
  currentOutfit = 1
  else
  currentOutfit = currentOutfit + 1
  end

thisObject.AvatarAppearance.LoadOutfit(outfits[currentOutfit])
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Space.Host.ExecutingObject.AvatarAppearance.ResetOutfit()
--this script makes a UIButton reset an NPC statue outfit when clicked
--[UIButton object needs to be linked in scripting runtime references with name "button1"]
--[Object needs to have an NPC Statue component]

thisObject = Space.Host.ExecutingObject
refButton = Space.Host.GetReference("button1")

function OnClickFunction()
thisObject.AvatarAppearance.ResetOutfit()
end


refButton.UIButton.OnClick(OnClickFunction)
Space.Host.ExecutingObject.AvatarAppearance.ResetOutfitToTemplate(10001)
--this script toggles between 3 different outfits when NPC Statue object is clicked
--[Object needs to have an NPC Statue component]
--For this function, the player needs to own this outfit. Use LoadOutfit if player might not own it

outfits = {4134388, 4134385, 4134386}
currentOutfit = 0
thisObject = Space.Host.ExecutingObject


function OnClickFunction()
  if currentOutfit == #outfits then
  currentOutfit = 1
  else
  currentOutfit = currentOutfit + 1
  end

thisObject.AvatarAppearance.ResetOutfitToTemplate(outfits[currentOutfit])
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
FaceLength = Space.Host.ExecutingObject.AvatarAppearance.GetSlider(AppearanceSlider.FaceLength)
--this script updates a UIText with the current Face Length of the npc

thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime

OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetSlider(AppearanceSlider.FaceLength)
end


thisObject.OnUpdate(OnUpdateFunction)
height = Space.Host.ExecutingObject.AvatarAppearance.GetHeight()
--this script updates a UIText with the height of this NPC statue

thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime

OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetHeight()
end


thisObject.OnUpdate(OnUpdateFunction)
SkinTone = Space.Host.ExecutingObject.AvatarAppearance.GetSkinTone()
--this script updates a UIText with the current Skin Tone of the npc

thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime

OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetSkinTone().ToString()
end


thisObject.OnUpdate(OnUpdateFunction)
 EyeTone = Space.Host.ExecutingObject.AvatarAppearance.GetEyeTone()
--this script updates a UIText with the current Eye Tone of the npc

thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime

OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.GetEyeTone().ToString()
end


thisObject.OnUpdate(OnUpdateFunction)
outfitID= Space.Host.ExecutingObject.AvatarAppearance.OutfitID
--this script updates a UIText with the current outfit ID of the npc

thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime

OnUpdateFunction = function()
uiText.Text = thisObject.GameObject.AvatarAppearance.OutfitID
end


thisObject.OnUpdate(OnUpdateFunction)
playerSkeleton = Space.Host.ExecutingObject.AvatarAppearance.Skeleton
isLoaded= Space.Host.ExecutingObject.AvatarAppearance.Loaded
--this script updates a UIText with the loading status of the npc

thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("thetext").UIText --Add this object with UIText component as reference in Scripting Runtime

OnUpdateFunction = function()
uiText.Text = thisObject.AvatarAppearance.Loaded
end


thisObject.OnUpdate(OnUpdateFunction)
 npcGameObject = Space.Host.ExecutingObject.AvatarAppearance.GameObject