int ID get
The Region ID of this region
int OwnerID get
The ID of the owner of this region
string Name get
The Name of this region
string MapPath get
Property Description
string PreviewPath get
Property Description
int RankingScore get
The Ranking Score of the region.
int MaxAvatars get
The max number of avatars this region can hold.
int FileSize get
The current MBs the region is using.
int Memory get
Property Description
[] Landmarks get
An array of Landmarks in the region.
[] Regions get
Returns an array of in the region.
string Description get
Returns the description of the region.
int Access get
The access type of the region (such as "Public" or "Approved only") 1= Disabled, 2= FreeForall, 3= FriendsOnly, 4= ApprovedOnly, 5= GroupsOnly
SAccessType get
int ID get
int OwnerID get
string Name get
string MapPath get
string PreviewPath get
int RankingScore get
int MaxAvatars get
int FileSize get
int Memory get
SLandmark[] Landmarks get
SSubRegion[] Regions get
string get
function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionID = r.ID
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionOwnerID = r.OwnerID
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionName = r.Name
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionMapPath = r.MapPath
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)--Make's a UIText show the Preview Path of the user's first available region
textObject = Space.Host.GetReference("TheTextReference")
function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionPreviewPath = r.PreviewPath
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionRankingScore = r.RankingScore
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionMaxAvatars = r.MaxAvatars
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionFileSize = r.FileSize
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionMemory = r.Memory
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionLandmarks = r.Landmarks
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionSubRegions = r.Regions
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionDescription = r.Description
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.AvailableRegions[1]
regionAccessType = r.Access
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)