void RenderProbe ()
Refreshes the probe's cubemap.
Center get set
The center of the box area in which reflections will be applied to the objects. Measured in the probe's local space.
Size get set
The size of the box area in which reflections will be applied to the objects. Measured in the probe's local space.
GameObject get
Property Description
void RenderProbe ()
SVector Center get set
SVector Size get set
SGameObject GameObject get
Space.Host.ExecutingObject.ReflectionProbe.RenderProbe()vectorCenter = Space.Host.ExecutingObject.ReflectionProbe.CentervectorSize = Space.Host.ExecutingObject.ReflectionProbe.SizetheGameObject = Space.Host.ExecutingObject.ReflectionProbe.GameObject