void Clear ()
Function Description
GetPosition (int index)
Get the position of a vertex in the trail.
bool Enabled get set
Whether this TrailRenderer component is Enabled.
bool ReceiveShadows get set
Does this object receive shadows?
bool IsVisible get
Is this renderer visible in any camera?
bool CastShadows get set
Does the trail cast a shadow when a shadow-casting Light shines on it?
bool MotionVectors get set
Set whether to use motion vectors to track this Renderer’s per-pixel, screen-space motion from one frame to the next. You can use this information to apply post-processing effects such as motion blur.
bool UseLightProbes get set
Enable Light Probes on the trail.
float Time get set
How long does the trail take to fade out. (seconds)
float StartWidth get set
The width of the trail at the spawning point. A width of 1 corresponds to 1 unit in the game world.
float EndWidth get set
The width of the trail at the end of the trail. A width of 1 corresponds to 1 unit in the game world.
float WidthMultiplier get set
Set an overall multiplier that is applied to the TrailRenderer.widthCurve to get the final width of the trail.
StartColor get set
Set the color at the start of the trail.
EndColor get set
Set the color at the end of the trail.
bool Autodestruct get set
Does the GameObject of this Trail Renderer auto destruct?
int NumCornerVertices get set
Set this to a value greater than 0, to get rounded corners between each segment of the trail.
int NumCapVertices get set
Set this to a value greater than 0, to get rounded corners on each end of the trail.
float MinVertexDistance get set
Set the minimum distance the trail can travel before a new vertex is added to it. Smaller values with give smoother trails, consisting of more vertices, but costing more performance.
int TextureMode get set
Choose whether the U coordinate of the trail texture is tiled or stretched. 0 Stretch, 1 Tile, 2 Distribute Per Segment, 3 Repeat Per Segment
int Alignment get set
Property Description
int PositionCount get
Get the number of line segments in the trail.
SGameObject GameObject get
Property Description
SColor get set
SColor get set
bool get set
int get set
int get set
float get set
int get set
int get set
int get
SGameObject get
void Clear ()
SVector GetPosition (int index)
bool Enabled get set
bool ReceiveShadows get set
bool IsVisible get
bool CastShadows get set
bool MotionVectors get set
bool UseLightProbes get set
float Time get set
float StartWidth get set
float EndWidth get set
float get set
Space.Host.ExecutingObject.TrailRenderer.Clear()vectorPos = Space.Host.ExecutingObject.TrailRenderer.GetPosition(0)Space.Host.ExecutingObject.TrailRenderer.Enabled = true--Clicking the object Enables/Disables the Trail Renderer component on this object
--[Add "trailrenderer" reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OnClick = function()
trailrenderer.Enabled = not trailrenderer.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.TrailRenderer.ReceiveShadows = true--Make a UIToggle disable/enable the Receive Shadows feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
toggle.IsOn = trailrenderer.ReceiveShadows --make toggle start at correct state
OVC = function()
if toggle.IsOn then
trailrenderer.ReceiveShadows = true
else
trailrenderer.ReceiveShadows = false
end
end
toggle.OnValueChanged(OVC)Space.Log(Space.Host.ExecutingObject.TrailRenderer.IsVisible)Space.Host.ExecutingObject.TrailRenderer.CastShadows = true--Make a UIToggle disable/enable the Cast Shadows feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
toggle.IsOn = trailrenderer.CastShadows --make toggle start at correct state
OVC = function()
if toggle.IsOn then
trailrenderer.CastShadows = true
else
trailrenderer.CastShadows = false
end
end
toggle.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.MotionVectors = true--Make a UIToggle disable/enable the Motion Vectors feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
toggle.IsOn = trailrenderer.MotionVectors --make toggle start at correct state
OVC = function()
if toggle.IsOn then
trailrenderer.MotionVectors = true
else
trailrenderer.MotionVectors = false
end
end
toggle.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.UseLightProbes = true--Make a UIToggle disable/enable the Light Probes feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
toggle.IsOn = trailrenderer.UseLightProbes --make toggle start at correct state
OVC = function()
if toggle.IsOn then
trailrenderer.UseLightProbes = true
else
trailrenderer.UseLightProbes = false
end
end
toggle.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.Time = 10--Make a slider change the Trail Renderer's Time
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.Time = slider.Value * 10 --0 to 10
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.StartWidth = 1.1--Make a slider change the Trail Renderer's Start Width
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.StartWidth = slider.Value * 10 --0 to 10
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.EndWidth = 0.1--Make a slider change the Trail Renderer's End Width
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.EndWidth = slider.Value * 10 --0 to 10
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.WidthMultiplier = 2--Make a slider change the Trail Renderer's Width Multiplier
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.WidthMultiplier = slider.Value * 10 --0 to 10
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.StartColor = Color.Black--makes UIButton open a color picker to change TrailRenderer's Start Color
--[Add "button" and "trailrenderer" references to the Scripting Runtime component]
button = Space.Host.GetReference("button").UIButton
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
originalColor = trailrenderer.StartColor
OnChange = function(SColor)
trailrenderer.StartColor = SColor
end
OnSelect = function(SColor)
trailrenderer.StartColor = SColor
end
OnCancel = function()
trailrenderer.StartColor = originalColor
end
OnClick = function()
Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor)
end
button.OnClick(OnClick)Space.Host.ExecutingObject.TrailRenderer.EndColor = Color.Red--makes UIButton open a color picker to change TrailRenderer's End Color
--[Add "button" and "trailrenderer" references to the Scripting Runtime component]
button = Space.Host.GetReference("button").UIButton
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
originalColor = trailrenderer.EndColor
OnChange = function(SColor)
trailrenderer.EndColor = SColor
end
OnSelect = function(SColor)
trailrenderer.EndColor = SColor
end
OnCancel = function()
trailrenderer.EndColor = originalColor
end
OnClick = function()
Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor)
end
button.OnClick(OnClick)Space.Host.ExecutingObject.TrailRenderer.Autodestruct = true--Make a UIToggle disable/enable the Autodestruct feature of a Trail Renderer
--[Add "toggle" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
toggle = Space.Host.GetReference("toggle").UIToggle
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
toggle.IsOn = trailrenderer.Autodestruct --make toggle start at correct state
OVC = function()
if toggle.IsOn then
trailrenderer.Autodestruct = true
else
trailrenderer.Autodestruct = false
end
end
toggle.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.NumCornerVertices = 2--Make a slider change the Trail Renderer's Number of Corner Vertices
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.NumCornerVertices = slider.Value * 90 --0 to 90
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.NumCapVertices = 3--Make a slider change the Trail Renderer's Number of End Cap Vertices
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.NumCapVertices = slider.Value * 90 --0 to 90
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.MinVertexDistance = 1--Make a slider change the Trail Renderer's Number of Mininum Vertex Distance
--[Add "slider" and "trailrenderer" references to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OVC = function()
trailrenderer.MinVertexDistance = slider.Value * 10 --0 to 10
end
slider.OnValueChanged(OVC)Space.Host.ExecutingObject.TrailRenderer.TextureMode = 2--Clicking the object toggles between TrailRenderer's 4 different Texture Modes
--[Add "trailrenderer" reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OnClick = function()
if trailrenderer.TextureMode == 3 then
trailrenderer.TextureMode = 0
else
trailrenderer.TextureMode = trailrenderer.TextureMode + 1
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.TrailRenderer.Alignment = 1--Clicking the object toggles between TrailRenderer's View or Transform Z alignment
--[Add "trailrenderer" reference to the Scripting Runtime component]
thisGameObject = Space.Host.ExecutingObject
trailrenderer = Space.Host.GetReference("trailrenderer").TrailRenderer
OnClick = function()
if trailrenderer.Alignment == 0 then
trailrenderer.Alignment = 1
else
trailrenderer.Alignment = 0
end
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)numLineSegments = Space.Host.ExecutingObject.TrailRenderer.PositionCounttheGameObject = Space.Host.ExecutingObject.TrailRenderer.GameObject