Raycast ()
Perform the raycast against the list of graphics associated with the Canvas and returns first UI raycast result.
int SortOrderPriority get
Priority of the raycaster based upon render orderPriority of the raycaster based upon sort order.
int RenderOrderPriority get
Priority of the raycaster based upon render order.
GameObject get
Property Description
SUIRaycastResult Raycast ()
int SortOrderPriority get
int RenderOrderPriority get
SGameObject GameObject get
raycastResult = Space.Host.ExecutingObject.GraphicRaycaster.Raycast()local trans = Space.Host.ExecutingObject
local canvas = Space.Host.GetReference("Canvas")
local gr = canvas.GraphicRaycaster
function Update()
local raycast = gr.Raycast()
Space.Log(raycast.ToString())
end
trans.OnUpdate(Update)Space.Host.ExecutingObject.GraphicRaycaster.SortOrderPriority= 1Space.Host.ExecutingObject.GraphicRaycaster.RenderOrderPriority = 1theGameObject = Space.Host.ExecutingObject.GraphicRaycaster.GameObject