float BendingStiffness get set
Bending stiffness of cloth.
float CollisionMassScale get set
Increase the mass of colliding particles.
bool EnableContinuousCollision get set
Enable continuous collision to improve collision stability.
bool Enabled get set
Enable or disable components.
ExternalAcceleration get set
A constant external acceleration applied to the cloth.
float Friction get set
Return the friction of the cloth when colliding with the character.
RandomAcceleration get set
A constant external acceleration applied to the cloth.
float StretchingStiffness get set
Stretching stiffness of the cloth.
bool UseGravity get set
Stretching stiffness of the cloth.
GameObject get
Property Description
float BendingStiffness get set
float CollisionMassScale get set
bool EnableContinuousCollision get set
bool Enabled get set
SVector ExternalAcceleration get set
float Friction get set
SVector RandomAcceleration get set
float StretchingStiffness get set
bool UseGravity get set
SGameObject GameObject get
Space.Host.ExecutingObject.Cloth.BendingStiffness = 0.5Space.Host.ExecutingObject.Cloth.CollisionMassScale = 0.5Space.Host.ExecutingObject.Cloth.EnableContinuousCollision = trueSpace.Host.ExecutingObject.Cloth.Enabled = false--clicking this object will Enable/Disable it's Cloth component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.Cloth
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.Cloth.ExternalAcceleration = Vector.New(2,4,5)Space.Host.ExecutingObject.Cloth.Friction = 0.8Space.Host.ExecutingObject.Cloth.RandomAcceleration = Vector.New(2,4,5)Space.Host.ExecutingObject.Cloth.StretchingStiffness = 0.6Space.Host.ExecutingObject.Cloth.UseGravity = truetheGameObject = Space.Host.ExecutingObject.Cloth.GameObject