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SPhysicsHit

Index

Properties Index

Property

Properties

Object

Object get

Property Description

Position

Position get

Where the physics hit occurred

Normal

Normal get

The normal of the hit

UV

SVector UV get

The UV coordinates of where the hit occurred on a mesh.

This property will currently always return [0,0] due to a current bug.

UV2

SVector UV2 get

The UV2 coordinates of where the hit occurred on a mesh.

This property will currently always return [0,0] due to a current bug.

Distance

float Distance get

How far down a ray or from the collider, the hit occurred

ContainsHit

bool ContainsHit get

Whether it was a hit or not

SGameObject Object get

SVector Position get

SVector Normal get

SVector UV get

SVector UV2 get

float Distance get

bool ContainsHit get

SGameObject
SVector
SVector
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitGameObject = hit.Object
example 2
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitPosition = hit.Position
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitNormal = hit.Normal
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitUV = hit.UV
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitUV2 = hit.UV2
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitDistance = hit.Distance
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)

hitContainsHit = hit.ContainsHit