Object get
Property Description
Position get
Where the physics hit occurred
Normal get
The normal of the hit
SVector UV get
The UV coordinates of where the hit occurred on a mesh.
This property will currently always return [0,0] due to a current bug.
SVector UV2 get
The UV2 coordinates of where the hit occurred on a mesh.
This property will currently always return [0,0] due to a current bug.
float Distance get
How far down a ray or from the collider, the hit occurred
bool ContainsHit get
Whether it was a hit or not
SGameObject Object get
SVector Position get
SVector Normal get
SVector UV get
SVector UV2 get
float Distance get
bool ContainsHit get
this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitGameObject = hit.Objectexample 2this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitPosition = hit.Positionthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitNormal = hit.Normalthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitUV = hit.UVthis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitUV2 = hit.UV2this = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitDistance = hit.Distancethis = Space.Host.ExecutingObject
hit = Space.Physics.RayCastSingle(this.WorldPosition,this.Forward,20)
hitContainsHit = hit.ContainsHit