bool Enabled get set
bool IsTrigger get set
SGameObject GameObject get
Space.Host.ExecutingObject.Collider.Enabled= false --clicking this object toggles it's Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.Collider.Enabled = not thisObject.Collider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.Collider.IsTrigger = true--clicking this object toggles it's collider between being a Collider vs Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.Collider.IsTrigger = not thisObject.Collider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)theGameObject = Space.Host.ExecutingObject.Collider.GameObject