bool Enabled get set
Is this Animation State enabled?
float Length get
Returns the length of current animation.
string Name get
Returns the name of current animation.
float NormalizedSpeed get set
Returns the normalized speed of current animation.
float NormalizedTime get set
Returns the normalized time of current animation.
float Speed get set
The playback speed of the animation. 1.0 is normal playback speed.
float Time get set
Returns the Time of current animation.
float Weight get set
Returns the Weight of current animation.
bool Enabled get set
float Length get
string Name get
float NormalizedSpeed get set
float NormalizedTime get set
float Speed get set
float Time get set
float Weight get set
SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Enabled = falseSAnimationState = Space.Host.ExecutingObject.Animation.GetState()
length = SAnimationState.LengthSAnimationState = Space.Host.ExecutingObject.Animation.GetState()
name = SAnimationState.NameSAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedSpeed = SAnimationState.NormalizedSpeedSAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedTime = SAnimationState.NormalizedTimeSAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Speed = 0.5SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Time = 0.5SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Weight = 0.5