Center get set
The center of the capsule, measured in the object's local space.
int Direction get set
The direction of the capsule.
float Height get set
The height of the capsule measured in the object's local space.
float Radius get set
The radius of the capsule.
bool Enabled get set
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
bool IsTrigger get set
Is the collider a trigger?
GameObject get
Returns a reference to the GameObject of this component.
SVector Center get set
int Direction get set
float Height get set
float Radius get set
bool Enabled get set
bool IsTrigger get set
Center = Space.Host.ExecutingObject.CapsuleCollider.Center--clicking this object moves it's Capsule Collider's center one unit upwards
thisObject = Space.Host.ExecutingObject
OnClick = function()
center = thisObject.CapsuleCollider.Center
thisObject.CapsuleCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick) Direction = Space.Host.ExecutingObject.CapsuleCollider.Direction --clicking this object increases it's Capsule Collider's direction by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Direction
thisObject.CapsuleCollider.Direction = thisObject.CapsuleCollider.Direction + 1
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.CapsuleCollider.Height = 5.0--clicking this object increases it's Capsule Collider's height by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Height
thisObject.CapsuleCollider.Height= thisObject.CapsuleCollider.Height+ 1.0
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Radius = Space.Host.ExecutingObject.CapsuleCollider.Radius--clicking this object increments it's Capsule Collider's radius by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Radius = thisObject.CapsuleCollider.Radius + 1
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.CapsuleCollider.Enabled = false--clicking this object toggles it's Capsule Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.Enabled = not thisObject.CapsuleCollider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.CapsuleCollider.IsTrigger = false--clicking this object toggles it's Capsule Collider between being a Collider vs Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.CapsuleCollider.IsTrigger = not thisObject.CapsuleCollider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)theGameObject = Space.Host.ExecutingObject.CapsuleCollider.GameObject