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SAudioReactiveParticleSystem

Index

Properties Index

Property Name

Properties

Enabled

bool Enabled get set

Property Description

Target

Target get set

Property Description

Position

bool Position get set

Property Description

MinPosition

MinPosition get set

Property Description

MaxPosition

MaxPosition get set

Property Description

Rotation

bool Rotation get set

Property Description

MinRotation

MinRotation get set

Property Description

MaxRotation

MaxRotation get set

Property Description

Scale

bool Scale get set

Property Description

MinScale

MinScale get set

Property Description

MaxScale

MaxScale get set

Property Description

GameObject

GameObject get

Returns a reference to the GameObject of this component.

bool Enabled get set

SGameObject Target get set

bool Position get set

SVector MinPosition get set

SVector MaxPosition get set

bool Rotation get set

SVector MinRotation get set

SVector MaxRotation get set

bool Scale get set

SVector MinScale get set

SVector MaxScale get set

SGameObject
SVector
SVector
SVector
SVector
SVector
SVector
SGameObject
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true
--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.Target
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Position = true
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = true
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = true
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)
Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)
theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject