bool Enabled get set
Property Description
Target get set
Property Description
bool Position get set
Property Description
MinPosition get set
Property Description
MaxPosition get set
Property Description
bool Rotation get set
Property Description
MinRotation get set
Property Description
MaxRotation get set
Property Description
bool Scale get set
Property Description
MinScale get set
Property Description
MaxScale get set
Property Description
GameObject get
Returns a reference to the GameObject of this component.
bool Enabled get set
SGameObject Target get set
bool Position get set
SVector MinPosition get set
SVector MaxPosition get set
bool Rotation get set
SVector MinRotation get set
SVector MaxRotation get set
bool Scale get set
SVector MinScale get set
SVector MaxScale get set
Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.TargetSpace.Host.ExecutingObject.AudioReactiveParticleSystem.Position = trueSpace.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = trueSpace.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = trueSpace.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject