float GetBlendShapeWeight (int index)
Return the value of BlendShapeWeight.
void SetBlendShapeWeight (int index, float value)
Set the value to the BlendShapeWeight.
Mesh get set
Return the mesh.
bool IsVisible get
Property Description
bool Enabled get set
To check if the SkinnedMeshRenderer component is Enabled or not.
Material get set
Property Description
SharedMaterial get set
Property Description
[] Materials get set
Property Description
[] SharedMaterials get set
Property Description
BoundsMax get
Property Description
BoundsMin get
Property Description
GameObject get
Property Description
float GetBlendShapeWeight (int index)
void SetBlendShapeWeight (int index, float value)
SResource Mesh get set
bool IsVisible get
bool Enabled get set
SMaterial Material get set
SMaterial SharedMaterial get set
SMaterial[] Materials get set
SMaterial[] SharedMaterials get set
SVector BoundsMax get
SVector BoundsMin get
Space.Host.ExecutingObject.SkinnedMeshRenderer.GetBlendShapeWeight(0)Space.Host.ExecutingObject.SkinnedMeshRenderer.SetBlendShapeWeight(0)Space.Host.ExecutingObject.SkinnedMeshRenderer.Mesh = Space.GetResource("resourceName")isVisible = Space.Host.ExecutingObject.SkinnedMeshRenderer.IsVisibleSpace.Host.ExecutingObject.SkinnedMeshRenderer.Enabled = true--clicking this object will Enable/Disable an object's SkinnedMeshRenderer component
--[Add "skinnedmeshrenderer" reference to scripting runtime component]
thisGameObject = Space.Host.ExecutingObject
skinnedmeshrenderer = Space.Host.GetReference("skinnedmeshrenderer").SkinnedMeshRenderer
OnClick = function()
skinnedmeshrenderer.Enabled = not skinnedmeshrenderer.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.SkinnedMeshRenderer.Material = Space.GetResource("ResourceName").AsMaterialSpace.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterial = Space.GetResource("ResourceName").AsMaterialSpace.Host.ExecutingObject.SkinnedMeshRenderer.Materials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}vectorBoundsMax = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMaxvectorBoundsMin = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMintheGameObject = Space.Host.ExecutingObject.SkinnedMeshRenderer.GameObject