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SSkinnedMeshRenderer

Index

Functions Index

Function Name

Properties Index

Property Name

Functions

GetBlendShapeWeight

float GetBlendShapeWeight (int index)

Return the value of BlendShapeWeight.

Parameter
Type
Description

SetBlendShapeWeight

void SetBlendShapeWeight (int index, float value)

Set the value to the BlendShapeWeight.

Parameter
Type
Description

Properties

Mesh

Mesh get set

Return the mesh.

IsVisible

bool IsVisible get

Property Description

Enabled

bool Enabled get set

To check if the SkinnedMeshRenderer component is Enabled or not.

Material

Material get set

Property Description

SharedMaterial

SharedMaterial get set

Property Description

Materials

[] Materials get set

Property Description

SharedMaterials

[] SharedMaterials get set

Property Description

BoundsMax

BoundsMax get

Property Description

BoundsMin

BoundsMin get

Property Description

GameObject

GameObject get

Property Description

float GetBlendShapeWeight (int index)

void SetBlendShapeWeight (int index, float value)

SResource Mesh get set

bool IsVisible get

bool Enabled get set

SMaterial Material get set

SMaterial SharedMaterial get set

SMaterial[] Materials get set

SMaterial[] SharedMaterials get set

SVector BoundsMax get

SVector BoundsMin get

SResource
SMaterial
SMaterial
SMaterial
SMaterial
SVector
SVector
SGameObject
Space.Host.ExecutingObject.SkinnedMeshRenderer.GetBlendShapeWeight(0)
Space.Host.ExecutingObject.SkinnedMeshRenderer.SetBlendShapeWeight(0)
Space.Host.ExecutingObject.SkinnedMeshRenderer.Mesh = Space.GetResource("resourceName")
isVisible = Space.Host.ExecutingObject.SkinnedMeshRenderer.IsVisible
Space.Host.ExecutingObject.SkinnedMeshRenderer.Enabled = true
--clicking this object will Enable/Disable an object's SkinnedMeshRenderer component
--[Add "skinnedmeshrenderer" reference to scripting runtime component]
thisGameObject = Space.Host.ExecutingObject
skinnedmeshrenderer = Space.Host.GetReference("skinnedmeshrenderer").SkinnedMeshRenderer


OnClick = function()
skinnedmeshrenderer.Enabled =  not skinnedmeshrenderer.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Space.Host.ExecutingObject.SkinnedMeshRenderer.Material = Space.GetResource("ResourceName").AsMaterial
Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterial = Space.GetResource("ResourceName").AsMaterial
Space.Host.ExecutingObject.SkinnedMeshRenderer.Materials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}
Space.Host.ExecutingObject.SkinnedMeshRenderer.SharedMaterials = {Space.GetResource("1stResourceName").AsMaterial, Space.GetResource("2ndResourceName").AsMaterial}
vectorBoundsMax = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMax
vectorBoundsMin = Space.Host.ExecutingObject.SkinnedMeshRenderer.BoundsMin
theGameObject = Space.Host.ExecutingObject.SkinnedMeshRenderer.GameObject