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SRectTransform

Index

Functions Index

Function Name

Properties Index

Property Name

Functions

SetParent

void SetParent ( parent, bool worldPositionStays)

Set the parent of the transform.

Parameter
Type
Description

SetInsetAndSizeFromParentEdge

void SetInsetAndSizeFromParentEdge (int edge, float inset, float size)

Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size.

Parameter
Type
Description

SetSizeWithCurrentAnchors

void SetSizeWithCurrentAnchors (bool vertical, float size)

Makes the RectTransform calculated rect be a given size on the specified axis.

Parameter
Type
Description

Properties

Rect

Rect get

Property Description

anchorMin

anchorMin get set

The normalized position in the parent RectTransform that the lower left corner is anchored to.

anchorMax

anchorMax get set

Property Description

anchoredPosition3D

anchoredPosition3D get set

Property Description

anchoredPosition

anchoredPosition get set

Property Description

sizeDelta

sizeDelta get set

The size of this RectTransform relative to the distances between the anchors.

pivot

pivot get set

The normalized position in this RectTransform that it rotates around.

offsetMin

offsetMin get set

The offset of the lower left corner of the rectangle relative to the lower left anchor.

offsetMax

offsetMax get set

The offset of the upper right corner of the rectangle relative to the upper right anchor.

GameObject

GameObject get

Property Description

void SetParent (SGameObject parent, bool worldPositionStays)

void SetInsetAndSizeFromParentEdge (int edge, float inset, float size)

void SetSizeWithCurrentAnchors (bool vertical, float size)

SRect Rect get

SVector anchorMin get set

SVector anchorMax get set

SVector anchoredPosition3D get set

SVector anchoredPosition get set

SVector sizeDelta get set

SVector pivot get set

SVector offsetMin get set

SVector offsetMax get set

SGameObject
SRect
SVector
SVector
SVector
SVector
SVector
SVector
SVector
SVector
SGameObject

SGameObject get

Space.Host.ExecutingObject.RectTransform.SetParent(anotherGameObject)
Space.Host.ExecutingObject.RectTransform.SetInsetAndSizeFromParentEdge(2, 3.0, 10.0)
Space.Host.ExecutingObject.RectTransform.SetSizeWithCurrentAnchors(true, 10.0)
rect = Space.Host.ExecutingObject.RectTransform.Rect
Space.Host.ExecutingObject.RectTransform.anchorMin= Vector.New(0.3,0.3,0)
Space.Host.ExecutingObject.RectTransform.anchorMax= Vector.New(0.7,0.6,0)
Space.Host.ExecutingObject.RectTransform.anchoredPosition3D= Vector.New(0.7,0.6,0)
Space.Host.ExecutingObject.RectTransform.anchoredPosition= Vector.New(0.7,0.6,0)
Space.Host.ExecutingObject.RectTransform.sizeDelta= Vector.New(90,90,0)
Space.Host.ExecutingObject.RectTransform.pivot= Vector.New(0.4,0.4,0)
Space.Host.ExecutingObject.RectTransform.offsetMin= Vector.New(-50,-50,0)
Space.Host.ExecutingObject.RectTransform.offsetMax= Vector.New(50,50,0)
theGameObject = Space.Host.ExecutingObject.RectTransform.GameObject
GameObject