bool RaycastTarget get set
Enable Raycast Target.
bool Maskable get set
To check if the graphic is maskable.
Texture get set
The RawImage's texture.
Color get set
Base color of the Graphic.
GameObject get
Property Description
bool RaycastTarget get set
bool Maskable get set
SResource Texture get set
SColor Color get set
SGameObject GameObject get
Space.Host.ExecutingObject.UIRawImage.RaycastTarget = trueSpace.Host.ExecutingObject.UIRawImage.Maskable = trueSpace.Host.ExecutingObject.UIRawImage.Texture = Space.GetResource("Resource Name")Space.Host.ExecutingObject.UIRawImage.Color = Color.RedtheGameObject = Space.Host.ExecutingObject.UIRawImage.GameObject