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SDialogues

Index

Function Name

void (string title, string okbutton, Action< SColor > onChange, Action< SColor > onSelect, Action onCancel, SColor defaultColor)

void (string title, string okbutton, string cancelButton, Action< bool > result)

void (string title, string okButton, Action< string > result)

Functions

ColorPicker

Opens a color picker dialogue.

void ColorPicker(string title, string okbutton, Action< SColor > onChange, Action< SColor > onSelect, Action onCancel, SColor defaultColor)

Parameter
Type
Description

YesNoInput

Opens a simple Yes/No dialogue.

void YesNoInput(string title, string okbutton, string cancelButton, Action< bool > result)

Parameter
Type
Description

TextInput

Opens a text entry window with room for a single multi-line text field.

void TextInput ( string title, string okButton, Action< string > result)

Parameter
Type
Description

OpenURL

Opens the specified URL in the in-app web browser, or the system web browser. In some environments the user may be prompted before this is opened.

void OpenURL ( string url, bool newTab = true )

Parameter
Type
Description

SendLocalChat

Sends a message into the 'Script' chat channel.

void SendLocalChat ( string message, string from )

Parameter
Type
Description

Action<SColor> or Closure

Triggers onSelect(SColor) once the "ok" button is pressed.

onCancel

Action<SColor> or Closure

The title of the 'OK' button. Should indicate the action e.g. 'Adjust Wall'.

defaultColor

SColor

The color to open the colour picker with.

Action<bool>

Will fire a callback event depending on the status of the users actions

void OpenURL (string url, bool newTab = true)

void SendLocalChat (string message, string from)

title

string

The title of the color picker window. Choose something brief and appropriate like 'Select a wall color'.

okbutton

string

The title of the 'OK' button. Should indicate the action e.g. 'Adjust Wall'.

onChange

Action<SColor> or Closure

Any color change while the color picker is open will trigger onChange(SColor).

title

string

The question to be asked of the user. Should be a simple statement, e.g. "Save room changes?"

okbutton

string

The text on the OK button, should indicate the action, e.g. "Save Room"

cancelButton

string

The text on the cancel button, should indicate the action, e.g. "Not now"

title

string

The accompanying text. Should be something ala "Enter your username".

okButton

string

The text displayed on the OK button, should be descriptive, e.g. "Change Username".

result

Action< string >

Triggers result(string) once the "Ok" button is pressed.

url

string

The web address to open.

newTab

bool

Does the URL open in a new browser tab?

message

string

The message to appear in the channel.

from

string

The 'from' username for the message.

ColorPicker
YesNoInput
TextInput

onSelect

result

--clicking the object will open a color picker that changes the object's color
thisGameObject = Space.Host.ExecutingObject
originalColor = thisGameObject.Renderer.Material.GetColor("_Color")

OnChange = function(SColor) 
  thisGameObject.Renderer.Material.SetColor("_Color",SColor)
end

OnSelect = function(SColor)
  thisGameObject.Renderer.Material.SetColor("_Color",SColor)
end

OnCancel = function()
  thisGameObject.Renderer.Material.SetColor("_Color",originalColor)
end

OnClick = function()
  Space.Dialogues.ColorPicker("title","okbutton", OnChange, OnSelect, OnCancel, originalColor)
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
hostObject = Space.Host.ExecutingObject
local deltaPos = Vector.New(0,100,0)
local teleportTo = hostObject.WorldPosition + deltaPos

function teleportMeUp (b)
  if b then
    Space.Scene.PlayerAvatar.Teleport(teleportTo)
  end
end

function openDialogue ()
  Space.Dialogues.YesNoInput ("Ready for a teleport?", "Yes", "No", teleportMeUp)
end

hostObject.SubscribeToEvents()
hostObject.OnMouseDown(openDialogue)
hostObject = Space.Host.ExecutingObject

printToLog = function (s)
  Space.Log(s)
end

function openDialogue ()
  Space.Dialogues.TextInput ("Write anything.", "Done", printToLog)
end

hostObject.OnMouseDown(openDialogue)
-- when the object is clicked, the "sine.space" website is opened
hostObject = Space.Host.ExecutingObject

function openTheWebsite ()
  Space.Dialogues.OpenURL("http://sine.space/")
end

hostObject.OnMouseDown(openTheWebsite)
hostObject = Space.Host.ExecutingObject

function chatMessage ()
  Space.Dialogues.SendLocalChat ("I've been clicked", "Clickable Object")
end

hostObject.OnMouseDown(chatMessage)