--this script will make this object jump to wherever you right click
--(Example: moving objects with right click )
thisGameObject = Space.Host.ExecutingObject
OnUpdate = function()
if Space.Input.GetMouseDown(1) then
clickRay = Space.Camera.ScreenCoordinatesToRay(Space.Input.MousePosition)
rayCastHit = Space.Physics.RayCastSingle(clickRay.Origin, clickRay.Direction, 50.0)
thisGameObject.WorldPosition = rayCastHit.Position
end
end
thisGameObject.SubscribeToEvents()
thisGameObject.OnUpdate(OnUpdate)
--this script will make this object jump to wherever you right click
--(Example: moving objects with right click )
thisGameObject = Space.Host.ExecutingObject
OnUpdate = function()
if Space.Input.GetMouseDown(1) then
clickRay = Space.Camera.ScreenCoordinatesToRay(Space.Input.MousePosition)
rayCastHit = Space.Physics.RayCastSingle(clickRay.Origin, clickRay.Direction, 50.0)
thisGameObject.WorldPosition = rayCastHit.Position
end
end
thisGameObject.SubscribeToEvents()
thisGameObject.OnUpdate(OnUpdate)