void OnValueChanged (Closure callback)
Handling for when the scrollbar value is changed.
float Size get set
The size of the scrollbar handle where 1 means it fills the entire scrollbar.
float Value get set
The current value of the scrollbar, between 0 and 1.
int NumberOfSteps get set
Property Description
NormalColor get set
Property Description
HighlightedColor get set
Property Description
PressedColor get set
Property Description
DisabledColor get set
Property Description
float ColorMultiplier get set
Property Description
GameObject get
Property Description
void OnValueChanged (Closure callback)
float Size get set
float Value get set
int NumberOfSteps get set
SColor NormalColor get set
SColor HighlightedColor get set
SColor PressedColor get set
SColor DisabledColor get set
float ColorMultiplier get set
SGameObject GameObject get
function OCV()
--
end
Space.Host.ExecutingObject.UIScrollbar.OnValueChanged(OCV)Space.Host.ExecutingObject.UIScrollbar.Size = 0.1Space.Host.ExecutingObject.UIScrollbar.Value = 0.5Space.Host.ExecutingObject.UIScrollbar.NumberOfSteps = 2Space.Host.ExecutingObject.UIScrollbar.NormalColor = Color.RedSpace.Host.ExecutingObject.UIScrollbar.HighlightedColor = Color.RedSpace.Host.ExecutingObject.UIScrollbar.PressedColor = Color.RedSpace.Host.ExecutingObject.UIScrollbar.DisabledColor = Color.RedSpace.Host.ExecutingObject.UIScrollbar.ColorMultiplier = Color.RedtheGameObject = Space.Host.ExecutingObject.UIScrollbar.GameObject