void Clear ()
Reset all the parameters of this RaycastResult
string ToString ()
Converts all the properties of this UIRaycastResult into a string
float Distance get
Returns the distance of the Raycast result
float Index get
Returns the Index of the Raycast result
int Depth get
Returns the Depth of the Raycast result
int SortingLayer get
Returns the Sorting Layer of the Raycast result
int SortingOrder get
Returns the Sorting Order of the Raycast result
WorldPosition get
Returns the World Position vector of the Raycast result
WorldNormal get
Returns the World Normal vector of the Raycast result
ScreenPosition get
Returns the Screen Position vector of the Raycast result
GameObject get
Returns a reference to the GameObject of the Raycast result
bool IsValid get
Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI
void Clear ()
string ToString ()
float Distance get
float Index get
int Depth get
int SortingLayer get
int SortingOrder get
SVector WorldPosition get
SVector WorldNormal get
SVector ScreenPosition get
SGameObject GameObject get
bool get
Result = Space.UI.Raycast()
Result.Clear()Result = Space.UI.Raycast().ToString()--This script will update a UIText element with the result of a UIRaycast whenever...
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.ToString()
end
end
end
thisObject.OnUpdate(OnUpdate)Result = Distance = Space.UI.Raycast().Distance--This script will update a UIText element with the Distance of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.Distance
end
end
end
thisObject.OnUpdate(OnUpdate)Index= Space.UI.Raycast().Index--This script will update a UIText element with the Index of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.Index
end
end
end
thisObject.OnUpdate(OnUpdate)Depth= Space.UI.Raycast().Depth--This script will update a UIText element with the Depth of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.Depth
end
end
end
thisObject.OnUpdate(OnUpdate)SortingLayer= Space.UI.Raycast().SortingLayer--This script will update a UIText element with the Sorting Layer of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.SortingLayer
end
end
end
thisObject.OnUpdate(OnUpdate)SortingOrder= Space.UI.Raycast().SortingOrder--This script will update a UIText element with the Sorting Order of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.SortingOrder
end
end
end
thisObject.OnUpdate(OnUpdate)WorldPosition= Space.UI.Raycast().WorldPosition--This script will update a UIText element with the World Position of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.WorldPosition
end
end
end
thisObject.OnUpdate(OnUpdate)WorldNormal= Space.UI.Raycast().WorldNormal--This script will update a UIText element with the World Normal of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.WorldNormal
end
end
end
thisObject.OnUpdate(OnUpdate)ScreenPosition= Space.UI.Raycast().ScreenPosition--This script will update a UIText element with the Screen Position of the UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.ScreenPosition
end
end
end
thisObject.OnUpdate(OnUpdate)GameObject= Space.UI.Raycast().GameObject--This script will update a UIText element with the name of the UIRaycast
--by accesing it's GameObject whenever the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.GameObject.Name
end
end
end
thisObject.OnUpdate(OnUpdate)IsValid= Space.UI.Raycast().IsValid--This script will check if Raycast result is valid
--and update a UIText element with the result of a UIRaycast whenever
--the player clicks on a Sinespace UI element
thisObject = Space.Host.ExecutingObject
uiText = Space.Host.GetReference("text").UIText --Add this object with UIText component as reference in Scripting Runtime
OnUpdate = function()
if Space.Input.GetMouseDown(0) == true then
result = Space.UI.Raycast()
if result.IsValid then
uiText = result.ToString()
end
end
end
thisObject.OnUpdate(OnUpdate)