override string ToString ()
Returns this SJointSpring's properties as a string
static SJointSpring New (float spring, float damper, float targetPosition)
Creates a new SJointSpring with the given spring, damper, targetPosition.
float Springget
The spring forces used to reach the target position.
float Damperget
The damper force uses to dampen the spring.
float TargetPositionget
The target position the joint attempts to reach.
override string ToString ()
static SJointSpring New (float spring, float damper, float targetPosition)
float Spring get
float Damper get
float TargetPosition get
SpringString = Space.Host.ExecutingObject.HingeJoint.Spring.ToString()--the below script will make a UI Text element display this GameObjects Hinge Joint Spring properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnUpdateFunction()
spring = hingejoint.Spring
text.Text = spring.ToString()
end
thisObject.OnUpdate(OnUpdateFunction)Motor= Space.Host.ExecutingObject.HingeJoint.Spring.New(1,2,3)--the below script will change all Hinge Joint Spring properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
function OnClickFunction()
spring = hingejoint.Spring
hingejoint.Spring = spring .New(0,0,0)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)SpringSpring= Space.Host.ExecutingObject.HingeJoint.Spring.Spring--the below script will make a slider change a Hinge Joint Spring Spring property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
spring = hingejoint.Spring
spring.Spring = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Spring= spring
end
slider.OnValueChanged(OVC)SpringDamper= Space.Host.ExecutingObject.HingeJoint.Spring.Damper--the below script will make a slider change a Hinge Joint Spring Damper property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
spring = hingejoint.Spring
spring.Damper = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Spring = spring
end
slider.OnValueChanged(OVC)SpringTargetPosition = Space.Host.ExecutingObject.HingeJoint.Spring.TargetPosition--the below script will make a slider change a Hinge Joint Spring TargetPosition property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]
slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint
OVC = function()
spring = hingejoint.Spring
spring.TargetPosition = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Spring = spring
end
slider.OnValueChanged(OVC)