bool Enabled get set
Is this virtual camera enabled?
float FieldOfView get set
Field of view of this virtual camera.
float Dutch get set
Dutch of view of this virtual camera. In degrees.
float NearClip get set
The near clip plane of this virtual camera.
float FarClip get set
The far clip plane of this virtual camera.
float OrthographicSize get set
The orthographic size of this virtual camera.
int Priority get set
The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted.
Follow get set
The object that this virtual camera should be following.
LookAt get set
The object that this virtual camera should be looking at.
GameObject get
Property Description
bool Enabled get set
float FieldOfView get set
float Dutch get set
float NearClip get set
float FarClip get set
float OrthographicSize get set
int Priority get set
SGameObject Follow get set
SGameObject LookAt get set
SGameObject GameObject get
Space.Host.ExecutingObject.VirtualCamera.Enabled = true--clicking this object will Enable/Disable it's Virtual Camera component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.VirtualCamera
OnClick = function()
component.Enabled = not component.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.VirtualCamera.FieldOfView = 50.0Space.Host.ExecutingObject.VirtualCamera.Dutch = 50.0Space.Host.ExecutingObject.VirtualCamera.NearClip = 50.0Space.Host.ExecutingObject.VirtualCamera.FarClip = 50.0Space.Host.ExecutingObject.VirtualCamera.OrthographicSize = 10.0Space.Host.ExecutingObject.VirtualCamera.Priority = 500AReferenceToGameObject = Space.Host.GetReference("Reference Name")
Space.Host.ExecutingObject.VirtualCamera.Follow = AReferenceToGameObjectAReferenceToGameObject = Space.Host.GetReference("Reference Name")
Space.Host.ExecutingObject.VirtualCamera.LookAt = AReferenceToGameObjecttheGameObject = Space.Host.ExecutingObject.VirtualCamera.GameObject