Center get set
The position of the center of the Box Collider.
Size get set
The size of the box.
bool Enabled get set
Enabled Colliders will collide with other Colliders, disabled Colliders won't.
bool IsTrigger get set
Is the collider a trigger?
GameObject get
Returns a reference to the GameObject of this component.
SVector Center get set
SVector Size get set
bool Enabled get set
bool IsTrigger get set
Center = Space.Host.ExecutingObject.BoxCollider.Center--clicking this object moves it's Box Collider's center one unit upwards
thisObject = Space.Host.ExecutingObject
OnClick = function()
center = thisObject.BoxCollider.Center
thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Size= Space.Host.ExecutingObject.BoxCollider.Size--clicking this object increases it's Box Collider's size by one unit
thisObject = Space.Host.ExecutingObject
OnClick = function()
size = thisObject.BoxCollider.Size
thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.BoxCollider.Enabled = false--clicking this object toggles it's Box Collider On/Off
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)Space.Host.ExecutingObject.BoxCollider.Enabled = true--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider
thisObject = Space.Host.ExecutingObject
OnClick = function()
thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)theGameObject = Space.Host.ExecutingObject.BoxCollider.GameObject