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SBoxCollider

Index

Properties Index

Property Name

Properties

Center

Center get set

The position of the center of the Box Collider.

Size

Size get set

The size of the box.

Enabled

bool Enabled get set

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

IsTrigger

bool IsTrigger get set

Is the collider a trigger?

GameObject

GameObject get

Returns a reference to the GameObject of this component.

SVector Center get set

SVector Size get set

bool Enabled get set

bool IsTrigger get set

SVector
SVector
SGameObject
Center = Space.Host.ExecutingObject.BoxCollider.Center
--clicking this object moves it's Box Collider's center one unit upwards

thisObject = Space.Host.ExecutingObject

OnClick = function()
center = thisObject.BoxCollider.Center

thisObject.BoxCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)
Size= Space.Host.ExecutingObject.BoxCollider.Size
--clicking this object increases it's Box Collider's size by one unit

thisObject = Space.Host.ExecutingObject

OnClick = function()
size = thisObject.BoxCollider.Size

thisObject.BoxCollider.Size = Vector.New(size.X + 1,size.Y + 1, size.Z + 1)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)
Space.Host.ExecutingObject.BoxCollider.Enabled = false
--clicking this object toggles it's Box Collider On/Off

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.BoxCollider.Enabled = not thisObject.BoxCollider.Enabled

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)
Space.Host.ExecutingObject.BoxCollider.Enabled = true
--clicking this object toggles it's Box Collider between being a Collider and Trigger Collider

thisObject = Space.Host.ExecutingObject

OnClick = function()
thisObject.BoxCollider.IsTrigger = not thisObject.BoxCollider.IsTrigger

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)
theGameObject = Space.Host.ExecutingObject.BoxCollider.GameObject