All pages
Powered by GitBook
1 of 1

Loading...

SAudioReactiveBase

Index

Properties Index

Property Name

Properties

Enabled

bool Enabled get set

Whether the Audio Reactive component is enabled or not.

BandMin

int BandMin get set

The Band Min property of an Audio Reactive component.

BandMax

int BandMax get set

The Band Max property of an Audio Reactive component.

BPMWindow

float BPMWindow get set

The BPM Window property of an Audio Reactive component.

LimitIncrease

float LimitIncrease get set

The Limit Increase property of an Audio Reactive component.

LimitDecrease

float LimitDecrease get set

The Limit Decrease property of an Audio Reactive component.

MinValue

float MinValue get set

The Min Value property of an Audio Reactive component.

MaxValue

float MaxValue get set

The Max Value property of an Audio Reactive component.

Mode

int Mode get set

The Mode property of an Audio Reactive component. Band is 0, and BMP is 1.

Power

float Power get

Property Description

GameObject

GameObject get

Returns a reference to the GameObject of this component.

bool Enabled get set

int BandMin get set

int BandMax get set

float BPMWindow get set

float LimitIncrease get set

float LimitDecrease get set

float MinValue get set

float MaxValue get set

int Mode get set

virtual float Power get

SGameObject
Space.Host.ExecutingObject.AudioReactive.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Base component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Space.Host.ExecutingObject.AudioReactive.BandMin= 1
--the below script will make a slider change an Audio Reactive Component's Band Min property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.BandMin = (slider.Value * 12.0) -- from 0 to 12
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.BandMax= 11
--the below script will make a slider change an Audio Reactive Component's Band Max property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.BandMax = (slider.Value * 12.0) -- from 0 to 12
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.BPMWindow= 5
--the below script will make a slider change an Audio Reactive Component's BPM Window property
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.BPMWindow = (slider.Value * 50) - 50   -- from -50 to 50
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.LimitIncrease= 1
--the below script will make a slider change an Audio Reactive Component's Limit Increase property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.LimitIncrease= (slider.Value * 50) - 50   -- from -50 to 50
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.LimitDecrease= 3
--the below script will make a slider change an Audio Reactive Component's Limit Decrease property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.LimitDecrease= (slider.Value * 50) - 50   -- from -50 to 50
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.MinValue= 1
--the below script will make a slider change an Audio Reactive Component's Min Value property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.MinValue= (slider.Value * 50) - 50   -- from -50 to 50
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.MaxValue= 3
--the below script will make a slider change an Audio Reactive Component's Max Value property.
--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
ar = Space.Host.GetReference("theaudioreactive").AudioReactive


OVC = function()
ar.MaxValue= (slider.Value * 50) - 50   -- from -50 to 50
end

slider.OnValueChanged(OVC)
Space.Host.ExecutingObject.AudioReactive.Mode= 1
--clicking this object will toggle between it's two Audio Reactive Modes

thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactive


OnClick = function()
  if component.Mode == 0 then
    component.Mode = 1
  else
    component.Mode = 0
  end
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Space.Host.ExecutingObject.AudioReactive.Power = 1
theGameObject = Space.Host.ExecutingObject.AudioReactive.GameObject